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- Express the sentences given below into Conceptual Dependency Structures: 1. Ram drove the car fast. 2. Rita gave Sita a bunch of flowers.
So, we have been given two sentences. RAM DROVE THE CAR FAST RITA GAVE SITA A BUNCH OF FLOWERS While answering these questions, we have to keep in mind Contextual Dependency Actions. These are given in the table below. Let us convert the first sentence to Contextual Dependency Structure. Here, p implies Past tense and o implies object. Now, let us now convert the second sentence into a contextual dependency structure.
- What is a horn clause? Give an example.
A horn clause is a logical formula that consists of a disjunction (OR) of literals, with at most one positive literal. It's a fundamental concept in logic programming and artificial intelligence, particularly in the context of inference rules and knowledge representation. In simpler terms, a horn clause can be expressed as a rule where if certain conditions are met, then a conclusion can be drawn. It's named after the logician Alfred Horn. Here's the general structure of a horn clause: (L1 ∧ L2 ∧ ... ∧ Ln) → H Where: - `L1, L2, ..., Ln` are literals (either positive or negative atomic propositions or predicates). - `H` is a positive literal (atomic proposition or predicate). An example of a horn clause could be: (rain ∧ windy) → cold This can be interpreted as "If it's raining and windy, then it's cold." Here, "rain" and "windy" are negative literals, and "cold" is the positive literal. This rule suggests that if it's both raining and windy, we can infer that it's cold.
- Determine whether the following sentence is satisfiable, contradictory or valid.
In logic, a sentence is satisfiable if it has at least one interpretation that makes it true. A sentence is valid if it is true in all interpretations. A sentence is contradictory, or unsatisfiable, if it is not satisfiable, meaning no interpretation makes it true. Let us look at the sentence. The given sentence is as follows: S: (P ∨ Q) ⇒ (P & Q) Let us draw truth table for both sides of the sentence. As we can see that the LHS implies RHS only in two cases. This means that the statement is true in only two cases and false in two cases. Since the sentence is true in at least one interpretation, but not true in all interpretations, this sentence is SATISFIABLE.
- Write about the limitations of Hill Climbing Search.
The Hill Climbing Search has three limitations: Local Maxima: It is a state which is better than all of its neighbours but is not better than some other states which are farther away. It is a state where we have climbed to the top of the hill and missed the mountain. Plateau: A plateau is the flat area of the search space in which all the neighbour states of the current state contain the same value, because of this algorithm does not find any best direction to move. A hill-climbing search might be lost in the plateau area. Ridge: A ridge is a special form of the local maximum. It has an area which is higher than its surrounding areas, but itself has a slope, and cannot be reached in a single move.
- In the following two-ply game tree, the terminal nodes show the utility values computed by the utility function. Use the Minimax algorithm to compute the utility values for other nodes in the given...
The question is: In the following two-ply game tree, the terminal nodes show the utility values computed by the utility function. Use the Minimax algorithm to compute the utility values for other nodes in the given game tree. Now, we can see that for B, C and D, we have to select the maximum value from their child nodes. For B, the maximum value will be 4. For C, it will be 2 and for D it will be 6. Now, A will select the minimum of B, C and D. The minimum is C having a value of 2. Hence, A will get a value 2. Summing up, we can tabulate the utility values of the nodes.
- Translate the statements A1 through A4 into clausal form. Show that the predicate supports(book,cup) is true using resolution.
Let us look at the question first. The question is: Given the following information for a database A1. If x is on top of y, y supports x. A2. If x is above y and they are touching each other, x is on top of y. A3. A cup is above a book. A4. A cup is touching a book. (i) Translate the statements A1 through A4 into clausal form. (ii) Show that the predicate supports(book, cup) is true using resolution. Let us first convert A1 into clausal form. top(x,y) ⟹ supports(y,x) Now, let us convert A2. above(x,y) & (touch(x,y) ∨ touch(y,x)) ⟹ top(x,y) Now let us convert A3. above(cup,book) Let us now convert A4. touch(book,cup) Now, applying conjunction (AND) on statements A3 and A4, we get. above(cup,book) & touch(book,cup) ⟹ top(cup,book) Now, from this statement and A1, we get top(cup,book) ⟹ supports(book,cup)
- Draw the block diagram of the learning agent and explain its working.
The block diagram of a learning agent is given as follows: A learning agent can be split into the 4 parts shown in the diagram. The learning element is responsible for improvements this can make a change to any of the knowledge components in the agents. One way of learning is to observe pairs of successive states in the percept sequence; from this, the agent can learn how the world evolves. For utility-based agents an external performance standard is needed to tell the critic if the agent’s action has a good or a bad effect on the world. The performance element is responsible for selecting external actions, and this is considered to be the previous agents discussed. The learning agent gains feedback from the critic on how well the agent is doing and determines how the performance element should be modified if at all to improve the agent. For example, when you were in school you would do a test and it would be marked the test is a critique. The teacher would mark the test and see what could be improved and instruct you how to do better next time, the teacher is the learning element and you are the performance element. The last component is the problem generator, the performance generator only suggests actions that it can already do so we need a way of getting the agent to experience new situations, and this is what the performance generator is for. This way the agent keeps on learning. For example coming back to the school analogy, in science with your current knowledge at that time you would not have thought of placing a mass on a spring but the teacher suggested an experiment and you did it and this taught you more and added to knowledge base.
- Solve the following crypt arithmetic problem using constraint satisfaction.
The crypt arithmetic problem is given as: TWO + TWO = FOUR. The easiest place to start is F. F can only be 1. This can be explained as follows: when the letters are at the highest possible value (987+987) = 1974, so Now we move to O. O cannot be 1 as it is taken by F, so can be 2,3,4,5,6,7,8,9,0. If O=2, then R is 4. W cannot be assigned a number, as if W is 5 and more, we will have a carry-over into T and 11 (12-1) cannot be divisible by 2, so then no number will be assigned to T, so 5 or more cannot be correct. W cannot be 1 because of F. W cannot be 2 because of O. If W was 3, then U=6 but T=6 (12 divided by 2), so it cannot be 3. W cannot be 4 because R is 4. So, O isn't 2. If O was 3, then R=6. If R= 6 then T cannot be assigned a number, since if there is a carryover of 1, 12 divided by 2 is 6, but R is 6. So, O isn't 3. If O is 4, then R=8. Now we have If there was a carryover into the TTO column, then 13 divided by 2 is not a whole number. So T has to be 7. Now, Now, we find W and U. W cannot be o, 1 and 4 from just looking, so we have 2, 3, 5, 6, 7, 8, 9 If W was 2, then U= 4 but O is 4. If W was 3, then U= 6 and that is the answer. This is one solution. There are multiple solutions possible for this question. So, your solution may not match my solution.
- Express the following concepts as an associative network structure with interconnected nodes and labelled arcs.
We have the represent the following as Associative Network Structure: Company ABC is a software development company. Three departments within the company are Sales, Administration and Programing. Joe is the manager of programming. Bill and Sue are the programmers. Sue is married to Sam. Sam is an editor for the Prentice Hall. They have three children and they live on Elm Street. Sue wears glasses and is five feet four inches tall. Associative Network Structure are graphs that are used for knowledge representation. All the entities are represented in circles.
- Describe the water-jug problem. Also, give a suitable state space representation for this problem.
Consider a scenario where you have a 3-litre jug and a 5-litre jug, and you need to measure precisely 4 litres of water. Visualize the scenario by imagining the two jugs and an infinite water source to fill them. The challenge here is to determine a sequence of actions that will allow you to reach the desired measurement of 4 litres, taking into account the constraints and capacities of the jugs. The Water Jug Problem in AI involves constraints and objectives that make it a puzzle: Constraint 1: The jugs have limited capacities. Constraint 2: You can only fill or pour water between the jugs or from the source. Objective: The goal is to measure a specific quantity of water accurately, typically by combining and transferring water between the jugs. In AI problem-solving, we work with a state space (all possible states) and an action space (all possible actions). In the Water Jug Problem, the state space comprises all possible configurations of water levels in the jugs. The action space includes the actions you can take, such as filling a jug, emptying a jug, or pouring water from one jug to another. Initial State: The initial state is where you start. In the classic scenario, this typically means both jugs are empty. Goal State: The goal state is where you want to reach, representing the desired water level, e.g., 4 liters. Actions: Actions are the operations you can perform on the jugs, such as filling, emptying, or pouring water between them. Now, let us formally state the problem. Suppose you have two jugs: a small one with a capacity of 𝑀 litres, and a large one with a capacity of 𝑁 liters (𝑀<𝑁). You are also given a target volume of water 𝑉 liters that you need to measure out using these jugs. The objective is to determine a sequence of pour operations that will result in obtaining exactly 𝑉 liters of water in one of the jugs or both. Here's an example of a suitable state space representation for this problem: A suitable state representation could be a tuple (𝑥,𝑦), where 𝑥 represents the amount of water in the small jug and 𝑦 represents the amount of water in the large jug. The initial state would be (0,0) (both jugs empty), and the goal state would be any state where 𝑥=𝑉 or 𝑦=𝑉.
- Give the properties of Type 1 and Type 2 grammars from the Chomsky Hierarchy of grammars.
According to Chomsky hierarchy, grammar is divided into 4 types as follows: Type 0 is known as unrestricted grammar. Type 1 is known as context-sensitive grammar. Type 2 is known as a context-free grammar. Type 3 Regular Grammar. Here are the properties of Type 1 and Type 2 grammars: Type 1 (Context-Sensitive Grammar): Generative Power: Type 1 grammars can generate context-sensitive languages. Rules: Production rules in Type 1 grammars are of the form α → β, where α is a non-empty string of symbols, and β is another non-empty string of symbols. However, the length of α must be less than or equal to that of β. Context Sensitivity: The rules in Type 1 grammar allow for contextual constraints, where the rewriting of symbols depends on the surrounding context. Languages: Type 1 grammars can generate more complex languages than Type 2 (context-free) grammars, including natural languages and some programming languages. Type 2 (Context-Free Grammar): Generative Power: Type 2 grammars can generate context-free languages. Rules: Production rules in Type 2 grammars are of the form A → γ, where A is a single non-terminal symbol, and γ is a string of terminals and/or non-terminals. In other words, the rewriting of symbols is not context-dependent. Context-Freeness: Type 2 grammars lack contextual constraints, meaning that the replacement of symbols does not depend on their context within the string. Languages: Context-free grammars are widely used in the description of programming languages, syntax analysis, and various computational linguistics applications. Context-free grammars can describe many programming languages.
- Compare and contrast Depth-first search and Breadth-first search
Breadth-First Search (BFS) and Depth-First Search (DFS) are two fundamental algorithms used for traversing or searching graphs and trees. BFS, Breadth-First Search, is a vertex-based technique for finding the shortest path in the graph. It uses a Queue data structure that follows first in first out. In BFS, one vertex is selected at a time when it is visited and marked then its adjacent are visited and stored in the queue. It is slower than DFS. DFS, Depth First Search, is an edge-based technique. It uses the Stack data structure and performs two stages, first visited vertices are pushed into the stack, and second if there are no vertices then visited vertices are popped. Let us tabulate the differences for the two.








